SentiMask SDK
2.0 Revision 193121Perform advanced augmented reality app development with this specialized 3D face motion capture SDK that offers real-time detection and tracking
The constant development of augmented reality and the methods and software used in the process is astounding, to say the least. SentiMask SDK was developed specifically for providing users with the means to use 3D tracking in their augmented reality applications development environments.
Thanks to its motion capture capabilities and inherent face tracking technologies, it will offer one the ability to control the digital character’s facial expressions, as well as mapping animated avatars stating from real-life face recognition.
Thanks to the library functions, the development of augmented reality applications will be sped-up. Users can input their video streams as entry data from cameras or other recording devices and attain complete control over the output information. This basically means that SentiMask SDK is ready to be used with most third-party software, as well as with any user interface.
Tasks such as 3D modelling of packages or even working with game engines are just two of the potential applications of this development kit. Aside from a device manager library, the development kit also contains programming samples, for both C++ and Java languages.
Last but not least, the input data can be provided by regular devices, such as cameras, common PCs or even smartphones.
Thanks to its motion capture capabilities and inherent face tracking technologies, it will offer one the ability to control the digital character’s facial expressions, as well as mapping animated avatars stating from real-life face recognition.
Thanks to the library functions, the development of augmented reality applications will be sped-up. Users can input their video streams as entry data from cameras or other recording devices and attain complete control over the output information. This basically means that SentiMask SDK is ready to be used with most third-party software, as well as with any user interface.
Tasks such as 3D modelling of packages or even working with game engines are just two of the potential applications of this development kit. Aside from a device manager library, the development kit also contains programming samples, for both C++ and Java languages.
Last but not least, the input data can be provided by regular devices, such as cameras, common PCs or even smartphones.
System requirements
Limitations in the unregistered version
390 MB
Info
Update Date
Mar 23 2020
Version
2.0 Revision 193121
License
Trial
Created By
Neurotechnology
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